Danger Mouse

Danger-Mouse

I have chosen the title sequence for Danger Mouse as my piece of animation from the 20th Century. In this post I will be covering the characteristics of the title sequence, what there the influences to create the title sequence, my own interpretation of the title sequence and the themes of the title sequence.

In the Danger Mouse title sequence there isn’t a lot of tone used, most of the colors are solid colors, there are only a few items in the title sequence that have some tone on them for example the bomb you can see some tone where the light hits the bomb, also the title of the show has some tone in it as the colors blend from a red to a yellow. In addition to the use of tone the title sequence, the sequence also uses a range of shapes in the sequence such as circles, squares and a hexagon on a trapezium. The uses of circles flows well in the sequence as you have the circles when you see the Danger Mouse badge, when you have the rings growing from behind the ‘DM’ as well as the hole in the floor and the tyres on the Danger Mouse Car. The squares/rectangles are used for the chain holder hanging Danger Mouses companion. Finally the hexagon sitting on a trapezium is used of the Danger Mouse Car, this is an unusual shape for a car. The lines that are used in the sequence vary from smooth when used for the characters and very sharp lines when you have the title and the car.

When the Danger Mouse series first started out  in 1981 the design movement that was around in the 1980’s was postmodernism. Postmodernism had an effect on the creation of Danger Mouse, for some of the Postmodernism pieces of art have a comic book feel to the be that in color or the use of words in bright colors such as ‘WHAM’ ‘BANG’ and ‘CRASH’. This had an effect on the Danger Mouse series as they created it with a comic book feel to it.

During the 1980’s technology made some advances in this time period. In the 1980’s some item that are now out dated but were the start of this that we have today and pretty much use in our everyday life. In the 1980’s the Personal Computer, the CD, the Walkman, the Video Cassette Recorder, the Mobile Phone, the ZX Spectrum, the Camcorder and the Games Console. These all had an effect on the series as in the show in the Danger Mouse HQ they have a personal computer. This was a really big movement in the 1980’s.

My own interpretation of the title sequence is that it includes some of the key movements in the time period it was created. The show really adapted to the Pop Art side of the postmodernism movement that was happening through the 1980’s. With all of the technology that was crated during the 80’s the show really tried to use some the this new technology to give the show a real crime fighter look to it by having a TV communication device which is also a personal computer. The TV communication device could be interpenetrated as a futuristic phone which in our time period is just a phone with either skype or face-time installed on it. For the time it was created it would have been a success. The show is a basic crime fighter/vigilante  TV series, this could be the basic outline for the theme of the show, or it could be a sub theme for the show and the main theme for the show is actually Action. There could be many reason as for why the show was created but some reasons come to mind, it could be a way to keep children occupied for 5-25 minutes. It could be that they want to broaden their range of TV shows available to viewer. Or it could be a way to increase the youths imagination whilst secretly advertising so of the new inventions of the 80’s.

As a whole for the time that the animation was created it was a huge success, it captures the essence of 80’s in the short 23 second title sequence. The title sequence uses an acceptable amount of the formal elements and grasps the movement and technological development in the 80’s to an extent that would tell you it was made around the 80’s with out looking it up.

http://www.techradar.com/news/world-of-tech/8-technologies-to-thank-the-1980s-for-635764#articleContent   The Technological Development in the 1980’s.

http://www.youtube.com/watch?v=PrM0E9pag8E      Danger Mouse Title Sequence.

Rockstar Games

Rockstar_Games_logo

Rockstar Games.

Rockstar Games is a company that has been apart of such games as the GTA franchise, Red Dead redemption, Max Payne and L.A. Noire.

In the latest version of their animated ident they make the ident link with the game they are apart of. In the GTA V version of their ident, starts off with the sound of a person smashing into a car window and hot wiring a car, next you hear the sound of the car pulling away the police sirens following the car, following the sirens you have pistol fire followed by micro machine gun fire, whilst this is happening your wanted level is increasing in the top right hand corner the last star then moves to the middle of the screen and the small flash as it stops reveals the Rockstar Games logo, followed by the Rockstar North logo. This is a very successful animated ident as it not only links in with the game but is memorable and everyone knows that it is Rockstar one the logo is revealed.

This piece of animation was created using sounds that you would hear in the game from the gunfire to the police cars. The sequence was created to show what the game would be like using only sound, and red and blue lights. For the people who know that game franchise will be excited as the sounds that they love to hear are put in the the Rockstar animated ident. This animation really plays on one of you 5 senses, your sense of hearing to stimulate your senses and that you give you an eager mental state, as you would be dying with anticipation. In addition to this when you hear the sounds being played it would constantly remain you of the game, as it is a memorable sound.

 

Georges Méliès

Georges Méliès

Georges Méliès belonged to the stop motion movement when he stumbled upon it when creating some of his films such as ‘Trip to the Moon’

Then other people in the same discipline as Méliès are animators like Tim Burton, famous for films like, ‘The Corps Bride’, ‘The Nightmare before Christmas’, ‘Frankinweenie’ and ‘Vicent’. Phil Tippett who was asked by George Lucas to work on the Star Wars films, Tippett is responsible  for animating the Imperial Walker and Tauntaun in the Empire Strikes Back film, in Tippett’s early work he designed sequences for the original Robocop and then Robocop 2. Also Willis O’Brien who was a great pioneer of the American stop motion, he created animations for films like the original ‘King Kong’ and ‘The Son of Kong’.

Georges Méliès was born in Paris, France in 1861. Georges was born into a wealthy family, Georges was one of three boys, his father was French and his mother was Dutch. Méliès attended Lycée Michelet, until it was destroyed in the French-Prussian War. Méliès graduated  from the Lycée with a baccalauréat in 1880.

Méliès after graduating started to work with his two brother in the family shoe business, where he learned how to sew. He then when on to do a mandatory three year of military service. Once his service was over his father sent Méliès to London to work for a family friend. Whilst in London Méliès would often visit the Egyptian Hall ran by the illusionist John Nevil Maskelyne, Méliès developed a lifelong passion for stage magic. Méliès returned to Paris in 1885 with a desire for art, his father didn’t support him financially as an artist, so Georges had to settle with supervising the machinery at the family factory. Méliès later that year refused to marry his brothers sister-in-law and instead married Eugénie Genin, they had two children Georgette born in 1888 and André born in 1901.

In 1888 Méliès’ father retired and Georges sold his half of the factory to his two brother. With the money from the sale and his wife’s dowry, Georges purchased the Théâtre Robert-Houdin. The Théâtre that they brought was superbly equipped lights, levers, trapdoors and several automata.

Georges Méliès started out his early film career with his first screening with the Lumière Brothers’ at the Grand Café in Paris in 1895. Méliès later directed 531 film between 1896 and 1913, ranging in a length of time from one to forty minutes long. In most of the films that he directed they contained tricks such as objects disappearing and changing size. Méliès started to film his first film in May 1896. In September 1896 Méliès began to build a film studio on his property in Montreuil.

In May 1902 Méliès made his most famous film, A Trip to the Moon. The film was an enormous success both in France and around the world. Méliès sold both black and white films and hand-coloured versions of the film. The film made Méliès famous in the United States. The film was a major break through for Méliès as this was the first time that double exposure was used and also stop motion. Stop Motion was used when the space ship hits the man in the moon, also when the aliens were hit they would vanish.

Coming to the end of his career in 1923 Méliès lost his studio and it was torn down in order to rebuild Boulevard Haussmann. In the same year Pathé took Méliès business for his own. In rage Méliès personally burned all of the negatives that were stored at the studio along with most of the set and costumes. As a result of his rage many of Méliès film are lost to the world but some are preserved.

After Méliès was driven out of business, he disappeared from public life. By mid-1920s Méliès was making a meagre living as a candy and toy salesman in Montparnsse station. Georges Méliès was awarded the Légion d’honneur (Legion of Honor). Which was presented to him by Louis Lumière. Lumière himself said that Méliès was the ‘creator of the cinematic spectacle’.

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Joshua Harker

Joshua Harker is an American artist who is considered a pioneer & a visionary in 3D printed art and sculpture. His work in 3D sculpture is now considered a landmark event in the history of sculpting, this has made him one of the most recognised artists in his field.

Joshua Harker describes his work as; ‘in its essence a journey of exploration & discovery… an attempt to peer into the unknown & share a glimpse of what’s out (& in) there; to understand who we are & where we come from & find clues about how form & physical reality are perceived. A product of my time, I use technology not only because of its utter necessity in the forms I make but also that I feel absolutely compelled to make art with it, to humanize the inhuman as we’ve done with stone, clay, metal, & wood… digital data as medium, computer as chisel, & 3d printer as forge.’

Joshua Harker uses his 2 dimensional which is an exploration of 3 dimension patterns. With the advance in technology Harker has created some outstanding pieces of art. Joshua Harker is able to create his work after a 20 year development storm in which software development, materials engineering, & 3D printing technology advanced majorly.

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3D Printing the Materials, Techniques and Processes saftely

When you want to print with a 3D printer you must undergo a few steps before you are able to start printing. With your 3D file from either Cinema 4D or 3Ds Max you must first export your model as a ‘.stl’. Once you have exported the model as a .stl, you have to convert it to a g-code and then a .s3g once you have the g-code.

When you are printing the creation, you can use the several different materials to print with.

Extrusion Type: the materials used are; Thermoplastics, HDPE, eutectic metals, edible materials, rubber, modelling clay, plasticine, RTV silicone, porcelain, metal clay.

Wire Type: the materials that are used are almost any metal alloy.

Granular Type: there are several different materials that can be used; almost any metal alloy. Titanium alloys. Titanium alloy, Cobalt Chrome alloys, Stainless Steel, Aluminium. Thermoplastic power. Thermoplastic, metal powders, ceramic powers.

Power bed and inkjet head 3D printing Type: the only material that is used is plaster.

Laminated Type: uses the material; paper, metal foil, plastic film.

Light Polymerised Type: is used with two different pieces of technology but both pieces of technology use the material photopolymer.

The Makerbot Company uses the material PLA Filament and ABS Filament.

When using the Makerbot Replicator Mrk 1. You first have to calibrate the platform in which your creation is to be printed on. In order to calibrate the platform you must first set the printer to calibrate and when doing so the platform rises to the level of the printer-pen. When calibrating the platform, use a piece of paper and try and slide then paper between the platform and the printer-pen, if you are able to slide the piece of paper between the two with ease it is too loose, if you cant slide the paper through at all then it is too tight. But of you can slide the paper between the two with a little bit of friction then the platform is properly calibrated. When you move the 3D printer you have to recalibrate the platform again as it would have dislodged from its last position also if you nudged the surface where printer is placed you would have to recalibrate the platform. When the platform is heating up it starts off with a blue light, and then a red light.

To find out about how the printer works please watch the video, as it explains how the printer works.        

Saul Bass

 

 

Saul Bass

Saul Bass’ work had a variety of styles of animation, from cut out like ‘Anatomy of Murder’, most of his early work was based upon the cut out animation style. Saul Bass’ style later changed when he was able to advance his techniques further.

A Famous Company the uses the cut out animation is the creator of the popular and hilarious show South Park. South Park is a successful TV show that used cut out animation. This is a really unique technique to use as the show may be in 2D but it can give off a 3D effect using the foreground, midground, and background to give it the illusion of a 3rd Dimension.

Saul Bass was born in New York City in 1920. He was born into an Eastern European Jewish immigrant family. Saul Bass graduated James Monroe High School in Bronx and studied part time at the Art Students League in Manhattan until he started to attend night classes at Brooklyn College.

Saul Bass started out his career in Hollywood during the 1940’s doing print work for film ads, until his first collaboration with the filmmaker Otto Preminger when he designed the film poster for his 1945 film ‘Carmen Jones’. Otto Preminger was pleased with the film poster that he commissioned Bass to create the title sequence as well. Bass took this opportunity to create a title sequence that would ultimately enhance the experience for the audience and contribute to the mood and theme of the film in the opening sequence. Bass was the first to realise the potential of an opening and closing credits.

This set in motion the start of a successful career for Saul Bass, as he was commissioned to do title sequences for film like ‘The Man with the Golden Arm’, ‘Around the Word in Eighty Days’, ‘Anatomy of Murder’, ‘Psycho’, ‘Walk on the Wild Side’, ‘Goodfellas’ to ‘Casino’.

Not only did Saul Bass create title sequences for film he also did film poster for some iconic film as well such as; ‘Carmen Jones’, ‘Love in the Afternoon’, ‘Vertigo’, ‘Exodus’, ‘One Two, Three’, ‘In Harm’s Way’,  ‘The Two of Us’, ‘Such Good Friends’, ‘Rosebud’, ‘The Human Factory’ and ‘The Shining’.

Saul Bass died on the 25th of April 1996 aged 75.

Scytheware proposal

I am writing to pitch my idea of my game company Scytheware, today I am pitching to you the advertisement for the company.

In my advertisement that I am going to use to sell my project to you is going to be laid out like so. The advert will start with a Scythe wedged in a tree stump, then an will come from the edge of the screen and grab the Scythe, the arm will remove the Scythe from the stump, hold the Scythe in the air to form an ‘S’ this will then stay in mid air whilst blue blood will run down the screen, and doing so it will reveal the ‘cytheware’ will appear in white, and the arm will turn black and this will form the companies ident. The advert will then fade out and that would be the end of the advert.

The reason why we are calling the company Scytheware is because we want to be known by a recognisable item. So we chose the Scythe that is commonly connected with the Grim Reaper. So we want to add another thing for people to associate the Scythe with. Also we chose the name from a selection of names that we gave to the public and the results show that more people would remember the name Scytheware then any of the other names that we chose for the company.

Our company would also draw attention to itself as the game that it would be associate with has a protagonist that wield a Scytherifle, which is a cross between a Scythe and a sniper rifle.

Scytheware Evaluation

From the questionnaires that I have gotten back I have noticed that  everyone who watched the animated ident that the animation itself suits the name of the company which is good thing as it means that I don’t have to rethink my entire animation and then have to rethink the entire pitch. I am glad to say that my animated ident meet the requirement of the proposal.

Most of the feedback that Ii received on the music says that thew music suits the ident but one individual thinks otherwise and thinks that the music is a bit short at the end of the ident. I have taken this into consideration and if I were to recreate the animation I will edit the music and  have more of the sound being played.

From the feedback some of the people can identify who the company’s target audience. Three of the questionnaires have successfully identified the target audience of gamers from the ages of 17 – 25. Two people think that the company is aimed at people who love Scythes, and one person either did answer the question or was unable to identify thew target audience

From the feedback received all of the people that watched the animation all say that the animation is memorable. Six people that gave me feedback all like the font that was used for the ident, however two people don’t like the font one of them think that the font is too futuristic and doesn’t match the scythe, and the other person simply doesn’t like it. I think that their points are completely valid but in my opinion i think that the font works and I thank them for their feedback but I think that it would be better for the company if I don’t change the font. Also six of the people all think that the animation is a very attractive looking animation and two members of the feedback group think that it doesn’t look attractive.

Development Work

In the development stage of my work I decided to create a short film of a lamp breaking into a vault and stealing money and then escaping the vault via the lift.

In the beginning of the development stage I started off with a lamp without a bag behind a vault ready to charge at the bottom half of the vault wall. When the lamp got to the wall I decided to have the wall break/explode this gave the lamp a Hulk style sprint.

Once a I had got the wall to break fine I then got the work on building the rest of the vault inside of the vault I have a stack of gold bricks, to get the stack look I used a cloner. Then I worked on creating the safe door once I crated the door I then worked on animating the door so that it smoothly opens. I also created another lamp but I attached a bag to one of his arms, the lamp was then to look around the hallway and then jump away from the safe and to the lift on the other side of the hallway.

In the animation I will have 7 Camera’s in the animation all of the camera’s in the animation are stationary camera’s.