These are interior rooms that I found in a game that are the closest thing to what I will be designing these interior designs are from GTA V online apartments. This apartment was the apartment that my character brought in the game. These rooms are the closest thing to my room these rooms have some of the elements that I will be using in my dinning room, I will be using the wine bottle, adapting the cupboard to my rooms style, adapting the dinning room chairs to my style, the glass casing around the fireplace for glass casing in the slimmer bookshelf.
To create the Cupboard I first started off with a single cube and created the sides and back of the cupboard first with an inner extrude and a bevel to to give it that carved effect, I then repeated this for each conner of the cupboard for an ascetic look. For the top of the cupboard I gave it a platform that sunk into the cupboard. To get the platform I used an inner extrude and an extrude. The hardest part of the Cupboard was the doors that took a lot of trial and error, I ended up creating them the exact same way as the sides but I doubled it up to give me doors with a split down the middle to make them separate. I created the door handles separately I used a bezier for the out line of the handle and then added a lathe to make it whole I created two of these and attached both of them to the front of the cupboard.
To create the Stereo I started off with a cube and extruded a part of it to make an edge and then added a little docking station for an iPod. For the volume control I stuck a cylinder at the other end of the stereo and gave it a shine. For the speakers I shrink a cube and rotated one of the faces slightly and then with another cube I slimed it down and rotated it and stuck in the middle of the speaker to make it look better appearance wise.
This is one of the items that will be going into my room. This is a fireplace in my dinning room. I created the walls first from a cube by using a variation of extrude and inner extrudes. Once I had created the outer part of the fireplace, I erased one part of the wall to make room for the fireplace itself. First I started off with the shell of the fireplace and then added in the vent for the fireplace to create the vent I used a cube and a series of rotations to make it look ascetically like a vent. Next I added in the cage for the charcoal which was a golden cube with a grill in front of it. To create a grill I used a single cube and six extrudes and six inner extrudes, to make it look like a grill. In order to make the charcoal I shrunk three cubes and coloured then black then duplicated them to create the look of a ready to go fireplace. To make the Mirror I used two inner extrudes and an extruded for the frame and a extrude for the glass then added a extremely reflective material for the glass in order to actually make it look like a mirror.
These are the final renders of my dinning room. In this project I set out to remake my home dinning room. I created all of my models in Cinema 4D. My models such as the cupboard, dresser, bookshelf, table, chairs, door, presents, turkey, fireplace and windows were all created from one single cube. However the cups, plates, pot, wine bottles and tower ice bucket were all made with a lathe and spline. Also the Stereo and the speakers were made with two base blocks. With all of the single cube models in order to make then how they look now, I used a series of inner extrudes, extrudes and bevel. With the Christmas tree I created a plant and added an image and an alpha then tweaked it and added several other leafs and then copied and reduced the number of leafs in order to give the impression of a Christmas tree. I used the standard colours that Cinema 4D comes with but I adjusted the transparency and the reflection in order to gain the correct texture for the set piece. When I was touching up on the little details I added a light over the middle of the scene, I gave it a soft shadow to make it look more realistic.
In Cinema 4D we created a wine bottle. We had to use a spline to create the wine bottle. From the spline we then were able to edit the full 3d wine bottle, we could change the height, width and depth of the bottle. Once I was happy with the wine bottle I added a texture to make the wine bottle more realistic, by having the texture reflective and a bit transparent, this made the wine bottle look like a real bottle. I then split the bottle into to parts the main body and the plastic cover over the top of the bottle. The top of the bottle became red when i applied a texture to it. Next i added a label to make it realistic. After I copied the whole bottle and make another 2 and positioned them around the first bottle. After that i created a cube cut out two of the side and added another texture to the cube to make it look like cardboard. Finally I rendered the entire thing and created my final outcome.
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This gallery contains 2 photos.